1 - How they work (name, main features, how you set it),
MAKEY MAKEY
Makey Makey is an invention kit that turns everyday objects into computer keys. It works by connecting a small board to a computer using a USB cable and using alligator clips to attach the board to conductive materials like fruit, playdough, or aluminum foil. When you touch the object, it sends a signal to the computer as if you pressed a key. It’s very easy to use and doesn’t require any programming knowledge, though it can be combined with programs like Scratch to create interactive projects. It's great for exploring creativity, basic electronics, and logical thinking in the classroom.
MICROBIT
Micro:bit is a small programmable board designed to teach coding and electronics in a simple and fun way. It includes a 5x5 LED screen, two programmable buttons, and built-in sensors like an accelerometer, compass, and temperature sensor, as well as Bluetooth connectivity. You can program it using platforms like MakeCode (block-based, similar to Scratch) or text-based languages like Python. To use it, you connect it via USB, create a program online, download it to the board, and it can run on its own with a battery pack. It’s a versatile tool suitable for both beginner and more advanced projects.
CUBETTO
Cubetto is a wooden robot designed especially for young children, introducing the basics of coding without any screens. Children program the robot’s movements by placing colorful blocks into a physical console, with each block representing a command (like move forward, turn left, or right). When they press the start button, Cubetto moves across a themed map according to the sequence. This tangible approach helps kids understand logic, sequencing, and problem-solving through hands-on play, even before they can read.
MATATALAB
Matatalab is an educational coding kit that teaches computational thinking and logic to children aged 4 to 9 without using screens. It includes a robot, a coding board for placing blocks, and a command tower that scans the blocks and sends the instructions to the robot. Children arrange the blocks (for moving, turning, loops, functions, etc.) on the board and press play, and the robot moves across a playmat accordingly. It’s a great tool to develop planning, creativity, and coding skills from an early age.
TRUE TRUE
True True (also known as Troo Troo) is a small, friendly educational robot designed to teach basic programming concepts in a fun and interactive way. It has built-in buttons for controlling movement, lights, and sounds, and it can follow lines and detect colors. Children can use it directly by pressing buttons or connect it to a tablet and use the True True app to program it with drag-and-drop blocks. Its simple design and dual use (with or without a screen) make it perfect for early primary education, introducing robotics and logical thinking through play.


2 - Which one you found most useful to teach your topic and why.
Cubetto is the most suitable tool for teaching the topic “Countries and Cities” because it allows young learners to explore geography in a hands-on, playful way. By programming the robot to move across a map mat, students can "travel" from one city or country to another while practicing basic coding skills like sequencing and direction. This makes abstract concepts more concrete and engaging. Cubetto also encourages storytelling, cultural exploration, and teamwork — all without the need for screens or reading, which makes it perfect for early primary students
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